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Gamification Blog

When suppliers delight you…

  18th May, 2018 By An Coppens

If you are a regular reader of my blog posts, you know of the trials and tribulations I have had with suppliers. To give a

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What are your deliverables?

  16th May, 2018 By An Coppens

When we are talking to potential clients at some point in the conversation, we will get asked 'What are your deliverables

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How to measure engagement of your design?

  14th May, 2018 By An Coppens

Measuring engagement when it comes to employee engagement is usually carried out via questionnaires or survey or even mood tracking within the business. Some behaviours like the 5 pm rush out the door and lingering breaks, slow pace of productivity is indicative of a probably dwindling level of empl

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Where are the ladies in our industry?

  11th May, 2018 By An Coppens

With the women in games awards going ahead today and yours truly nominated as an influencer, I keep wondering where the ladies are in our industry. My objective when I entered the gamification world with my company in 2012 was to bring a feminine voice into the mix of a largely young (mainly white)

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Different worlds, different objectives same design process

  7th May, 2018 By An Coppens

When you travel your worldview tends to expand, at least in my experience that's how I see it. The conversations you have with locals and even if you don't travel conversations with people from different backgrounds may influence the same enrichment of your own limited worldview.Read more

Blessed to travel

  30th April, 2018 By An Coppens

When I set up Gamification Nation, my intention was to bring a feminine voice to what at the time was a very ('young white") male-dominated space. I still think there is plenty of space for more diversity and the more I travel the world talking about gamification, the more I feel that this is impor

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Winning with low hanging fruits

  25th April, 2018 By An Coppens

In every strategy session around gamification, learner or employee engagement or even digital transformation, we typically find that there are some low hanging fruits ready for picking. They can range from existing policies or ways of working that should need a simple tweak to rethinking the process

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When employee retention is not a linear thing

  20th April, 2018 By An Coppens

In our work with employee engagement and gamification of HR, we come across the request to work on staff retention through creative ways of showing career path options that may not be linear. Most of us when joining an organisation want to feel that we are doing meaningful work and that we are progr

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What should be in your gamification design document?

  16th April, 2018 By An Coppens

In the games industry, the game design document is the one living document where all the information regarding the game, gameplay, characters, win/lose conditions, etc. is held. In our work, we adapted this document for gamification use. When you think about a gamification design document (GDD), it

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What we can learn from BAFTA best game winner

  13th April, 2018 By An Coppens

Last night the BAFTA Games Awards took place and showcased some of the best in the UK in terms of game design, audio, visual, narrative, music and innovation. The games industry is continuing to grow and one of the reasons spin-offs s

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