Gamification Blog

How to use gamification for performance improvement

  20th February, 2019 By An Coppens

How can you use gamification for performance improvement? To answer this question we must first define performance. In every company, you will find indicators such as key performance indicators or objectives. The activities they measure will give you some indication of performance. The quantitative

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Competition or collaboration for employee engagement: what should you choose?

  13th February, 2019 By An Coppens

Competition or collaboration are often seen as the polar opposites of gamification design. Making a choice between them may often be what determines the design. But how to make that choice is not always that clearcut. Read more

How do you know whether workplace technology has really moved on?

  8th February, 2019 By An Coppens

Technology has a in the last few decades moved on quite rapidly. When we look at the nature and state of workplace technology especially in the learning and HR space this may be deceptive. In gamification, we speak to a lot to professionals in the corporate sector who just bought a new version of a

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Do you want to create engagement for your existing content?

  6th February, 2019 By An Coppens

In learning gamification we often receive the request to create engagement for the existing content. Either hosted on a learning management system, a website, SharePoint, or other content management systems. The missing information typically is, why are your people not using it? Here are the steps I

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What if social media allowed dislikes and peer ratings?

  1st February, 2019 By An Coppens

Social media is one of the reasons why more and more of us are becoming used to gamification in our applications. The likes and emoji are like a social ranking system, the daily prompts are calls to action, the endless scrolling feeding our curiosity, etc. All of these could be classed either as gam

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How can gamification be used to enhance e-learning?

  30th January, 2019 By An Coppens

Gamification in e-learning has had some bad rep lately, probably because people are finally starting to see for what it is. The hype and shouting that it would fix all engagement issues are thankfully coming to an end. It is making way for real projects with realistic goals and intentions. Unlike so

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Why Facebook groups are not effective for membership, training and support

  25th January, 2019 By An Coppens

Facebook groups were originally seen as an easy way to build up a group, without the need to build your own platform. Facebook did a great job enticing a lot of us into their platform and setting up groups. These days I see a greater and greater number of membership and training providers turning to

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Creating a feeling of achievement

  23rd January, 2019 By An Coppens

Gamification is often used to add feelings of achievement into an experience. Achievement is earned over time through completion of challenges or tasks. The effort the end-user has to put in to earn their achievement will determine how strong the feeling of achievement will be.

Climbing Mount E

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When platforms make it hard for end-users

  21st January, 2019 By An Coppens

In a world where you need a password or pin code for everything platforms can really make life ridiculously hard and prevent people from even finding your great content. I recently subscribed to a number of courses from a number of different thought leaders. As it turns out they happen to use the sa

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Reflecting back for progress feedback

  18th January, 2019 By An Coppens

In accounting your annual accounts provide a great opportunity to reflect back on the previous year and how certain deals or decisions lead you to the outcome you have today. In games going back to a first level or the beginning of a game often gives you a feeling that you have come a long way. If y

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Must Buy Book: Tapping into the Crowd by An Coppens

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