Gamification Blog

Christmas wishes 2017

  22nd December, 2017 By An Coppens

Today will be a very short and sweet post. We are hoping that Christmas is a time for joy, peace and happiness for you and your friends and family. I am wishing for peace for all of us around the world not just for one day but for the remainder of our lives. For the festive season we have deci

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Learning by designing to FAIL

  20th December, 2017 By An Coppens

A few weeks ago, I spoke at Gamification Europe in Brighton about designing to FAIL or to create first attempts in learning. After the talk I received a lot of requests from people for the slides and if a video came to share the video. So below are both the video of the talk and the slideshare. If I

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Endings

  18th December, 2017 By An Coppens

With another year fast coming to its end, it seems appropriate to write about endings. In movies, you know that some film makers will produce amazing happy endings, others cliffhangers for the sequel and others leave it a little bit open, so you can use your own imagination to continue on. Unlike th

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Flow learning and gamification

  15th December, 2017 By An Coppens

Flow learning is a concept originally designed by Joseph Cornell for sharing learning about nature. The stages of the flow learning process lend themselves well to gamification and great storytelling. Here are the 4 stages of flow learning and their intended outcomes: Stage 1: Awaken enthusiasm -

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Time challenge

  13th December, 2017 By An Coppens

As a game mechanic timed challenges, work to create an instant sense of urgency. In real life running a business and a project is like a multi-level and often multi-player game with timed challenges or deadlines in it. Every good project manager knows that timing is probably the hardest of the resou

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When does learning happen?

  11th December, 2017 By An Coppens

As I was scrolling through my twitter feed (@GamificationNat if you want to connect with me there), I came across this question "when does learning happen"? The person who created the tweet, Tanmay Vora (@tnvora) also had an adjoining picture drawn out, which captured a lot of the instances on when

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Gamification as a brand awareness tool

  8th December, 2017 By An Coppens

In the lead up to Christmas the airline Norwegian is running a campaign to raise awareness of its many destinations amongst subscribers of their loyalty program. It comes in the shape of an invite to win extra points for their reward program by opening airplane windows in their advent calendar. It t

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Virtual currency as a way to fund your business

  6th December, 2017 By An Coppens

Earlier this week I attended an event organised by UKIE, the interactive entertainment organisation in the UK. The topic was around blockchain, crypto currencies and ICO. Two games studios gave examples of how they had used in game resources, aids and virtual currency to provide value to their inves

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Researching benefits of gamification

  4th December, 2017 By An Coppens

Together with a client we are embarking on research to verify if our gamified learning solution is actually more effective than the non-gamified learning resources. In my quest to prepare for this research I reached out to a number of academics in this space in the US, which surprisingly lead to som

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Reflections on Gamification Europe

  1st December, 2017 By An Coppens

Taking a few days out to mingle within your own industry and share ideas is a challenge from a time perspective, but equally from an energy perspective. You tend to fit work around the talks, at least that is if you are committed to supporting the organisers and feel it is important to share. Then y

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