Gamification Blog

Protecting against the dark side of play

  7th November, 2018 By An Coppens

As I am going through the umpteenth revision of contracts around the intellectual property with the backdrop of having had my materials stolen, copied and in some contracts having to sign away all rights to our work, it made me think about how this plays out in games. I am talking above about the ga

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Are collaboration and competition mutually exclusive?

  2nd November, 2018 By An Coppens

It's a  pretty obvious question to ask whether collaboration and competition are mutually exclusive, I admit. In gamification design when you need to come up with a balanced design, which is engaging and good for a large group of people it is something that is easier said than done. We are worki

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How can gamification assist with incompetence?

  29th October, 2018 By An Coppens

A few days ago I was having a discussion about incompetence. It made me think and wonder if incompetence is really something we do on purpose. For a lot of people it is also about they don't know what they don't know and hence calling them incompetent seems largely unfair. In learning and in psyc

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Pricing new experiences

  26th October, 2018 By An Coppens

On my recent speaking schedule, I met a lot of business leaders in HR and learning. Because I spoke about the topic of gamification trends and how to implement these solutions. Invariably in conversations afterwards, you find out how people are finding gamification and what they are doing with it.

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Increasing recall and retention in learning gamification

  24th October, 2018 By An Coppens

When we look at the reasons for implementing gamification in learning, the most frequently quoted reasons are to increase recall and retention of the necessary knowledge about a topic. In order to benefit best from gamification, we need to ask if a learner has enough background or base knowledge

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Gamification for diversity and inclusion

  22nd October, 2018 By An Coppens

In the upcoming Gamification Europe conference and awards, I asked to include a category of awards to stimulate projects for the greater good of our industry and to encourage more representation of people of all ages, ability, races, gender etc. For me, this has been the very reason why I entere

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How do you want to make people feel?

  17th October, 2018 By An Coppens

One of the things I have been mentioning a lot lately whilst speaking at HR and learning related conferences is that gamification and game design is as much about how you want people to feel while interacting with you as well as the process. I quote one of my inspirations Jane McGonigal in my slides

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Will voice commands take over?

  15th October, 2018 By An Coppens

Our most recent addition of family gadgets is an Echo dot, the Amazon device that does all sorts of random things for you based on voice commands. I have been meaning to test it for some time, mainly with the objective to find ways of creating interesting learning experiences. My partner questioned

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GamiCon 2018 post event reflections

  10th October, 2018 By An Coppens

If you have been following my social media, then you know I was at GamiCon 2018 in Chicago, USA, a co-located event with Online Learning Conference from Training Magazine. My good friends Monica Cor

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Popularity contests as the dark side of gamification

  3rd October, 2018 By An Coppens

If you have been reading my blog for some time, you know my aversion for things like leaderboards in places where confidence building is more important. Yet in a lot of our social media channels, popularity contests are rife and there isn't even a leaderboard in sight. I see playing towards populari

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