Gamification Blog

Gamification for integration reasons

  14th June, 2017 By An Coppens

Our clients vary from the big multinationals to small and medium size enterprises. With the proliferations of apps and software access, we often are asked to integrate several applications into one smooth and seamless journey for the end-user. A lot of enterprise level software has interfaces that a

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Core functionality is still required

  12th June, 2017 By An Coppens

In a recent client conversation, their imagination for game mechanics and fancy interactions was clouding the core functionality they were after for their client base. It would be fun to implement all the fancy interactions, but we risk losing the real reason why the design exists. Managing expectat

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Rhetoric in gamification design

  9th June, 2017 By An Coppens

Gamification design often uses narrative and storytelling to allow the player to travel along a more meaningful engaging journey. The rhetoric used by various characters, including the player can influence the game play. Interpreting user motivations before you start the design is essential. Again i

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Trend watch: Beacons for augmented reality in airport

  7th June, 2017 By An Coppens

Gatwick airport has installed 2000 Beacons inside their terminal buildings as part of their digital transformation program. If you travel regularly you know that in some airports satellite reception and the associated GPS services which enable the likes of Google and Apple maps can be a little bit e

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Reflections on employee engagement

  5th June, 2017 By An Coppens

Last week I was privileged to be the chairperson of the 7th HR Minds Employee Engagement Forum. At each event I find that you pick up some ideas, if you are open to it and often the conversations on the side also give you insights that you can take forward or give you a new perspective. In my openi

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Is rating and ranking employee performance a pendulum swing?

  2nd June, 2017 By An Coppens

One of the great questions posed at the HR Minds Employee Engagement conference is whether the practise of rating and ranking employees and their performance whether for salary purposes or promotion is one of those trends that swings back and forth like a pendulum. One speaker explained how they wen

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Learning design still matters with gamification

  31st May, 2017 By An Coppens

In the past year I have heard a few gamification experts claiming that traditional principles of learning design are dead and should be left to the side. By saying that, they also throw out all the great things good learning design brings to the table, such as learning objectives. Even in gamificati

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Rumours and suspicion as a game strategy

  29th May, 2017 By An Coppens

Whilst observing a number of political campaigns in the last few months, they seem to be all around at the moment from the USA, to UK, to France, Germany, the Netherlands, etc I am sure I missed a few. Anyway, the thing I see in all that is published about politicians and the governing systems is ba

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Will you hire a robot?

  26th May, 2017 By An Coppens

I am really excited for our first robot hoover to arrive in our home in the coming days. Vacuum cleaning is not necessarily the most exciting thing to do around the house, so I am happy to delegate it to the iRobot Hoover instead. When it comes to human resource discussions, robots re

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Failure tolerance culture

  24th May, 2017 By An Coppens

If we want to be truly innovative and supportive of creative endeavours of team members, a level of failure has to be expected. some things will work. Other things won't. From an organisational culture perspective it is not so easy to create this tolerance for failure. It requires a concerted effort

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