Gamification Blog

Gamification Mechanic Monday: night and day

  28th November, 2016 By An Coppens

In some games your timezones night and day will also be reflected in the game. It means that from a certain point in time onwards the light settings turn to dusk or darkness and you have less visibility. In addition it also means that other creatures and dangers could appear in your game play reflec

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Feminine gamification viewpoint: start small

  25th November, 2016 By An Coppens

In the past week I travelled a lot to give talks, attend a workshop and have meetings. You would think that this is rather normal for a business owner running their business. As a female the questions I receive are quite interesting, here are a selection of them: Do you have any children? - Hmm, no

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Gamification stuff we love: productivity

  23rd November, 2016 By An Coppens

For most of my working life I tended to pack in more than average. When I entered into the world of gamification I could finally explain my approach. I work in short concentrated spurts with a mini-reward at the end. In the last number of weeks travel seems to be the order of the day with plenty of

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Gamification Mechanic Monday: Change to enhance gameplay

  21st November, 2016 By An Coppens

Mobile and tablet games have made us all used to regular updates and improvements, especially those that weren't already computer and video gamers. Updates tend to be carried out for two reasons, firstly to fix known bugs and secondly to enhance gameplay. Most gaming companies will know exactly wher

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Feminine gamification viewpoint: Passion sells

  18th November, 2016 By An Coppens

When you are passionate about what you, you will speak about it with great gusto and usually by that virtue persuade people around you with your passion. Yesterday I was speaking to a gentleman about business and what we do. He mentioned he had been on the look out for a gamification expert for his

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Gamification stuff we love: Bluerabbit.io

  16th November, 2016 By An Coppens

In the wordpress based learning management systems market very little gamification enabled systems are available, Bluerabbit.io fills this gap quite nicely. The team behind it is quite keen to continuously improve it and they understand that learning is best compl

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Gamification Mechanic Monday: Rewards

  14th November, 2016 By An Coppens

Random rewards are allocated on a randomised basis and provide an element of surprise. Fixed rewards appear at regular intervals usually at the end of a specific pre-designed activity or set of activities. In a recent gamification workshop I was asked, what works best for rewards and whether financi

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Feminine gamification viewpoint: call for research data

  11th November, 2016 By An Coppens

If you have a gamified application, platform or tools, where you collect gender and age data, I would like to reach out to you and ask if you would be willing to share how gender and age groups interact on your platform. Basically the types of interactions they respond to and the types of interactio

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Influence

  9th November, 2016 By An Coppens

Some days we are all lost for words, and today is one of those when looking at the US election results. One thing I will say is that fear is a strong influencer and combined with a compelling marketing campaign, it will beat positive motivators every single time. It is important to recognise this as

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Gamification Mechanic Monday: gifts

  7th November, 2016 By An Coppens

With a lot more research coming out that with age our interest in competition decreases and our interest in more philanthropic style. In terms of gamification with ageing work populations in a lot of companies, this is also a significant statistic to keep in mind. It is with this in the back of our

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