Gamification Blog

Gamification stuff we love: Hacktrain

  7th September, 2016 By An Coppens

Gamification stuff we love: Hacktrain Hackatons are a great way to brainstorm around a specific topic. Hack-train is inviting you to take part in a hack-a-ton on one of three trains to do with transforming the rail industry. Has the rails is the theme of the overall hack-a-ton. One train will foc

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Gamification Mechanic Monday: advanced gameplay

  5th September, 2016 By An Coppens

Gamification Mechanic Monday: advanced gameplay When designing gamification solutions, we tend to spend a lot of time designing the journey of attracting people in and then engaging them and making them experience fun and joy along the way. What I have found hard in most games that as soon as you

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Feminine gamification viewpoint: Pokemon Go a ladies game?

  2nd September, 2016 By An Coppens

Feminine gamification viewpoint: Pokemon Go a ladies game? If you have been following me for some time, you know I play a lot of games. From my social media you may also have noticed some funny visiting Pokemon Go snaps with their augmented reality photo capability. According to

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Gamification stuff we love: Zoho CRM gamification

  31st August, 2016 By An Coppens

Gamification stuff we love: Zoho CRM gamification Some time ago, I invested in Zoho CRM (customer relationship management) software after testing out a number of systems. At the time none of them were really gamified, everything would have required custom work to make it work. To my surprise when

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Gamification Mechanic Monday: Point systems

  29th August, 2016 By An Coppens

Gamification Mechanic Monday: Point systems Point systems make a lot of games work and are essential in the work we do in gamification. They allow you first and foremost to give feedback to the player on how they are performing. From the game design perspective you may track more in points than w

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Feminine gamification viewpoint: diversity

  26th August, 2016 By An Coppens

Feminine gamification viewpoint: diversity Diversity in the technology industry is a much talked about project, yet very few companies truly address it. One project I came across goes some of the way to uncovering the diverse paths people take into working in technology, it's called Read more

Gamification stuff we love: Quirky

  24th August, 2016 By An Coppens

Gamification stuff we love: Quirky Quirky is a collaborative idea development website, where people with ideas can find assistance to help develop them. Quirky is a community-led inventor platform with a mission to partner with inventors and make their ideas s

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Gamification Mechanic Monday: tools for higher levels

  22nd August, 2016 By An Coppens

Gamification Mechanic Monday: tools for higher levels For most games with levels the types of tools you are offered will increase with the increase of your level. You gradually build up the skills of players, before they earn their additional powers. It then favours the more advanced player to wi

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Feminine gamification viewpoint: Olympic ladies

  19th August, 2016 By An Coppens

Feminine gamification viewpoint: Olympic ladies 45% of this years athletes in the Olympics in Rio are female. The chances of a female being asked superficial questions about their hair or receiving comments about it on social media is a lot higher than for any male athlete. A video that was float

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Gamification stuff we love: Virgin Red treasure hunt

  17th August, 2016 By An Coppens

Gamification stuff we love: Virgin Red treasure hunt Virgin recently held a treasure hunt to launch their Virgin Red loyalty app. Now what was really great about the campaign is that it firstly is totally congruent with the spirit most of us associate with Virgin, namely adventurous and fun. At t

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