Feminine Gamification Viewpoint: Design for the picky
Friday Feminine Gamification Viewpoint: Designing for the picky customer Most guys will probably already be nodding their heads to the title and they are right, women tend to be a …
Friday Feminine Gamification Viewpoint: Designing for the picky customer Most guys will probably already be nodding their heads to the title and they are right, women tend to be a …
At the Gamification World Congress in 2015, I had the privilege to meet and learn from Chris Solarski in his workshop on the very topic of his book namely the impact that …
Is nudging someone into optimal choices for their health, learning, productivity and life, something we should encourage? It is a moral question that popped up as I was reading the …
Feminine gamification viewpoint: Bias 1 – to prove it again and again and again Research on women in science, technology, engineering and mathematics (STEM) has in a number of separate …
Since 2013, I have been using the employee lifecycle as a way of describing where the meaningful touchpoints can be where gamification can potentially make a difference. Notice the very …
In periods where it is all hands on deck to get work delivered, most of us just keep the head down and do what we need to do. From a …