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Gamification Nation
  • Home
  • Problems we solve
    • Attract and Recruit
    • Coach and nurture your employees
    • Motivate and Inspire
  • Solutions
    • Serious Game Design
      • The Game Plan Subscription
    • Gamification Strategy and Design
      • Gamification Consultancy
    • Done for you quizzes
    • Pay and Play
  • Shop
  • Blog
  • Podcast
  • About Us
    • Case Studies
    • Meet the Team
    • Speaker: invite our CEO to speak
    • Contact Us

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Feminine Gamification Viewpoint: Emotions

21/11/201905/09/2019 by An Coppens

Feminine gamification viewpoint: emotions In my work with sales teams, I am always surprised at the ease of rejecting of emotions when talking about the sales decision making cycle. Emotions …

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Gamification Mechanic Monday: tools for higher levels

22/08/2016 by An Coppens

Gamification Mechanic Monday: tools for higher levels For most games with levels the types of tools you are offered will increase with the increase of your level. You gradually build …

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Gamification stuff we love: Mambo.io

24/02/2016 by An Coppens

Gamification stuff we love: Mambo.io Earlier this week I had a first ever demo of the Mambo.io gamification platform as part of research for a project which required an open …

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Gamification Mechanic Monday: Combinations

27/10/2014 by An Coppens

Gamification Mechanic Monday: Combinations In games you often have to combine a number of moves in order to gain advantage or more power. This means that first of all you …

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Gamification Mechanic Monday: Abundance advantage

29/09/2014 by An Coppens

Gamification Mechanic Monday: Abundance advantage The term abundance advantage is one I came up with myself, to describe an advantage which happens when you have a multitude of assets available …

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Gamification Mechanic Monday: Fixed and Variable rewards

21/07/2014 by An Coppens

Gamification Mechanic Monday: Fixed and variable rewards Rewards come in various guises, the first decision to make around your rewards is whether they will appear at fixed intervals or variable …

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