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  • Home
  • Solutions
    • Pay and Play
    • Quizzes For Results
    • Gamification Strategy and Design
    • Serious Game Design
    • Gamification Consultancy
  • Shop
  • Blog
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  • About Us
    • Case Studies
    • Meet the Team
    • Contact Us

women in STEM

Feminine gamification viewpoint: Bias to prove it again

21/11/201924/09/2019 by An Coppens

Feminine gamification viewpoint: Bias 1 – to prove it again and again and again Research on women in science, technology, engineering and mathematics (STEM) has in a number of separate …

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Feminine gamification viewpoint: Building confidence

21/11/201918/09/2019 by An Coppens

Feminine gamification viewpoint: Building confidence Earlier this week as part of the “Make it digital” campaign on BBC they aired a show called “Girls can code”, where 5 girls are …

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Feminine gamification viewpoint: Stockholm Tech Fest

23/11/201904/09/2019 by An Coppens

Feminine gamification viewpoint: Stockholm Tech Fest Earlier this week I had the chance to attend Stockholm Tech Fest, which was inspiring with stories, start-up ideas and some lively debates Swedish …

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Feminine gamification viewpoint: balancing act

31/07/2015 by An Coppens

Feminine gamification viewpoint: balancing act Research findings of Hall and Phillips in 2014 found that ladies need to behave in masculine ways in order to be seen as competent, yet at …

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Feminine gamification viewpoint: stories

26/06/2015 by An Coppens

Feminine gamification viewpoint: stories Telling stories has long been a way of sharing history, traditions, rituals and also cultural unspoken rules. One of the ways of encouraging more ladies to …

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