• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
Gamification Nation logo

Gamification Nation

Gamification and game design for business results

  • Home
  • Blog
  • Podcast
  • Solutions
    • Gamification strategy and design
    • Serious games design & development
    • Tools
    • FREE RESOURCES for COVID-19 – Serious Fun
      • A Planet called Hope
      • Covid-19: Guess what – Poll
  • Speaking
  • Store
  • About us
    • About Gamification Nation
    • Awards
    • What our followers and clients say…
    • In the media
    • Contact Us
(+44) 0845 056 9828
Is gamification right for your project?

Category: augmented reality


Building an augmented business

An Coppens | 24th August, 2019

Disorientation due to a change in the heads up display

Making an experience better than its current reality through technology is now being nicknamed as augmented. So effectively one could argue that adding gamification and artificial intelligence is part of creating an augmented business. For some time augmented reality or the transposing of a fictional…

Gamification stuff we love: augmented reality

An Coppens | 3rd March, 2019

Gamification stuff we love: augmented reality Augmented reality has really hit the main stream thanks to Pokemon Go, but what have people successfully done with it so far beyond games themselves. I have been fascinated with the technology when I first saw it used by…

Mixing realities at London Fashion Week 2018

An Coppens | 21st February, 2018

Fashion weeks the world over are showcases of extreme fashion and creating a novelty experience is no mean feat. However it looks like this year at London Fashion Week, Steven Tai managed to do just that, create an original experience by mixing real-life models with…

Are you ready for your adventures?

An Coppens | 17th July, 2017

Are you ready for your adventures?

Heathrow airport has launched a Pokemon Go style application to entertain children, whilst moving through the airport. They drew inspiration from the Mr Men and Little Miss book series, to come up with characters for their augmented reality treasure hunt. At various points after check-in…

Waves for moods and learning

An Coppens | 16th June, 2017

Waves for moods and learning

My Facebook feed often pops up interesting gadgets, from the weird to the wonderful. Thanks to my interest in all thing technology and background in training and neurolinguistics, I also receive some suggestions on wearables with superpowers. The latest one was waves to control your…

In review: fashion goes augmented reality

An Coppens | 8th February, 2017

The real life application of augmented reality is something that we get asked about more and more. For a lot of people it remains this mysterious thing that happens either with the use of a smartphone or other scanning and projecting devices. The real use…

Viewpoint: virtuality

An Coppens | 20th January, 2017

This week has been immersive in a virtual sense of the word. I had the privilege in meeting a number of virtual reality providers and virtual world providers and I have to say, what is in line or actually possible is amazing. I have been…

Gamification stuff we love: Pokemon Go

An Coppens | 13th July, 2016

Gamification stuff we love: Pokemon Go Although it hasn’t been officially released in the UK and Europe the Pokemon Go vibe has reached these shores nevertheless. For the Company Of Thought I have been writing about augmented reality in e-learning for the past year. I…

Gamification stuff we love: Auggies 2016

An Coppens | 1st June, 2016

Gamification stuff we love: Auggies 2016 Today and tomorrow I will be at the Savage Marketing Conference in Amsterdam and in my talk I will be speaking about gamification, virtual and augmented reality; so I decided today to focus on some of the Auggie finalists…

Primary Sidebar

Book a Strategy Consultation

Strategy consultation

Book a strategy session now and find out what is possible for your company.

BOOK NOW

Buy your game deck

Buy your game deck

Build your own gamified experiences with our game deck

Buy Game Deck

Must Buy Book: Tapping into the Crowd by An Coppens

Must Buy Book: Tapping into the Crowd by An Coppens

Buy Book

Featured Post

What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

UKIE, the UK interactive entertainment association published figures today to show that the consumer game market valuation has grown to over £7 … Read More about What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

Footer

Our UK Office

Gamification Nation Ltd,
Kemp House,
152 City Road,
London, EC1V 2NX,
UK
Companies House Registration: 08145023
VAT number:
GB304326932
Tel: (+44) 0845 056 9828
Email: [email protected]

Our EU office

Gamification Nation Europe AB,
Ronnebyvagen 22
12152 Johanneshov
Stockholm
Sweden
Organisations number: 559300-2339
VAT number:

Are you ready to start your project?

GET IN TOUCH
© Copyright 2013 – 2021 Gamification Nation. All rights reserved.
  • Anti-spam Policy
  • Cookie Policy
  • Privacy Policy
  • Linking policy
  • Terms
This site uses cookies: Find out more.