On the occasion of world book day, I thought it would be fun to share my top 3 books which I keep going back to for gamification and serious game design. In fact, there are probably 4, so you will have one top bonus book….
Category: Books
Book: Interactive stories and video game art by Chris Solarski
At the Gamification World Congress in 2015, I had the privilege to meet and learn from Chris Solarski in his workshop on the very topic of his book namely the impact that video game art can impact the emotions experienced by players. When he then asked me…
Book review: Press start to begin by Scott Hebert
8th grade teacher Scott Hebert in Canada, looked for solutions on how to apply gamification into his classroom and how to have his students more engaged in the classroom. Like most people he came across two great frameworks Octalysis by Yukai Chou and the player…
What should be in my book on gamification of learning?
For those of you that have followed me for some time, you know I have been working on my next book titled “Winning at the infinite game of learning” – practitioners view on gamification. Karl Kapp has been so kind as to write a fore-word…
Book: Tapping into the crowd
My new book “Tapping into the crowd – creating competitive advantage from the inside out” came out last week. It has probably been one of the books that has been in the making for quite some time, this time last year it was already in…
Gamification stuff we love: Interactive books
Gamification stuff we love: Interactive books and publishing A few weeks ago I went to the London Book Fair, which the author in me considers total bliss, but this year they also had a game/gamification section, so I went with even more interest. The game…
Last minute Christmas gifts
Have you left it to the last minute? Are you now scratching your head as to what to give to the family member that has everything, but enjoys business and reading? We have a recommendation we really liked this year: namely the book: “What’s the…