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Category: Game mechanic monday


Gamification Mechanic Monday: Betting

An Coppens | 26th September, 2019

Gamification Mechanic Monday: Betting Betting has a whole industry and games built on the game mechanic, the most well known probably lotto and horse race betting. In a lot of games you are also asked to place a bet or call someone’s bluff like in for…

Gamification Mechanic Monday: Beginners luck

An Coppens | 23rd September, 2019

Gamification Mechanic Monday: Beginner’s luck When playing games with new players, the phrase beginner’s luck is often coined when they do well unexpectedly against more experienced players. In board games and sports this is often indeed a case of luck or unexpected discovery of a…

Gamification Mechanic Monday: Boosters

An Coppens | 20th September, 2019

Gamification Mechanic Monday: Boosters In a game you will often earn boosters, which allow you to either move quicker, have additional power or you may even skip forward. Most of the time these boosters are use to keep you motivated and encourage you to continue…

Gamification Mechanic Monday: Badges

An Coppens | 7th September, 2019

Badges as a gamification mechanic Badges are a well known game mechanic often applied to make a system or process gamified. In fact if you have ever taken part in scouts groups or girl guides, they have had badges for years to motivate achievement and…

Gamification Mechanic Monday: Absolute Rankings

An Coppens | 26th August, 2019

Gamification Mechanic Monday: Absolute Rankings The top performers in any field will enjoy being listed in rankings when rankings are a clear reflection of performance such as in a sales environment or sports. For top performers this tends to be a motivator when on the…

Gamification Mechanic Monday: Random rewards

An Coppens | 9th June, 2019

Gamification Mechanic Monday: Random rewards If you have ever tried to surprise a friend, family member or person you love with a surprise bunch of flowers or a a gift, then you already fully understand the concept of random rewards. Now, the question is when…

Gamification Mechanic Monday: Free lunch

An Coppens | 16th May, 2019

Gamification Mechanic Monday: Free Lunch In sports tournaments when one of your opponents drops out for whatever reason, injury, illness, or other, players receive a walkover or bye to the next game. When a friend enters a competition and they win a prize for them…

Gamification Mechanic Monday: Rolling rewards

An Coppens | 1st May, 2019

Gamification Mechanic Monday: Rolling rewards Rolling rewards unlike fixed rewards have more luck or odds attached to earning them, but the potential win of this reward is substantial enough to draw people into the game and when won to possibly make them a fan for…

Gamification Mechanic Monday: Quests

An Coppens | 6th April, 2019

Quests A quest is a very useful game mechanic that can be applied in multiple environments and can be implemented without the need for investment in technology or software. [video_player type=”embed” width=”640″ height=”360″ align=”center” margin_top=”0″ margin_bottom=”20″][/video_player] A quest by definition is a journey or expedition…

Gamification Mechanic Monday: Dashboard

An Coppens | 15th March, 2019

Gamification Mechanic Monday: Dashboard In every game you will find a dashboard, which tracks your activities and progress. In business it is rare to see how we are doing and what the options are. Our progression on a career path is not usually tracked by…

Gamification Mechanic Monday: Using too many

An Coppens | 2nd May, 2016

Gamification Mechanic Monday: Using too many In a lot of games we find a number of game mechanics and in some even just one or two. What I am noticing that popular games have started adding further game mechanics when their original game goes into…

Gamification mechanic Monday: Unlock-able free play

An Coppens | 4th April, 2016

Gamification mechanic Monday: Unlock-able free play Over the Easter break I was playing Candy Crush and hit one of the treasure chests with random prizes in it, some of them were boosters and one of the rewards was unlimited play for 2 hours. Not too…

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What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

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