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Category: virtual reality


Mixing realities at London Fashion Week 2018

An Coppens | 21st February, 2018

Fashion weeks the world over are showcases of extreme fashion and creating a novelty experience is no mean feat. However it looks like this year at London Fashion Week, Steven Tai managed to do just that, create an original experience by mixing real-life models with…

Top tips for virtual reality gamification

An Coppens | 29th January, 2018

As we are embarking on a few gamified learning projects for virtual reality, I wanted to share some of considerations that are important when you are contemplating this avenue. Here are some top tips: Get involved as early as possible in the process Gamification design…

Trend watch: Escapism into VR

An Coppens | 8th March, 2017

According to research by VR firm Geekzonia, reveals one in five Brits (17 per cent) would prefer to be living in a virtual world to their existing reality. The survey of 1,000 people in the UK, carried out by OnePoll and commissioned by Geekzonia, revealed 22 per…

Viewpoint: virtuality

An Coppens | 20th January, 2017

This week has been immersive in a virtual sense of the word. I had the privilege in meeting a number of virtual reality providers and virtual world providers and I have to say, what is in line or actually possible is amazing. I have been…

Gamification stuff we love: Virtual reality adoption

An Coppens | 27th July, 2016

Gamification stuff we love: Virtual reality consumer adoption report 2016 Virtual reality is seen to be a growing market for non-game applications, especially in the tourism and marketing of properties the interest is significant. At least that is what we experience. In learning VR is used…

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Featured Post

What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

UKIE, the UK interactive entertainment association published figures today to show that the consumer game market valuation has grown to over £7 … Read More about What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

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