Fashion weeks the world over are showcases of extreme fashion and creating a novelty experience is no mean feat. However it looks like this year at London Fashion Week, Steven Tai managed to do just that, create an original experience by mixing real-life models with…
Category: virtual reality
Top tips for virtual reality gamification
As we are embarking on a few gamified learning projects for virtual reality, I wanted to share some of considerations that are important when you are contemplating this avenue. Here are some top tips: Get involved as early as possible in the process Gamification design…
Trend watch: Escapism into VR
According to research by VR firm Geekzonia, reveals one in five Brits (17 per cent) would prefer to be living in a virtual world to their existing reality. The survey of 1,000 people in the UK, carried out by OnePoll and commissioned by Geekzonia, revealed 22 per…
Viewpoint: virtuality
This week has been immersive in a virtual sense of the word. I had the privilege in meeting a number of virtual reality providers and virtual world providers and I have to say, what is in line or actually possible is amazing. I have been…
Gamification stuff we love: Virtual reality adoption
Gamification stuff we love: Virtual reality consumer adoption report 2016 Virtual reality is seen to be a growing market for non-game applications, especially in the tourism and marketing of properties the interest is significant. At least that is what we experience. In learning VR is used…