• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
Gamification Nation logo

Gamification Nation

Gamification and game design for business results

  • Home
  • Blog
  • Podcast
  • Solutions
    • Gamification strategy and design
    • Serious games design & development
    • Tools
    • FREE RESOURCES for COVID-19 – Serious Fun
      • A Planet called Hope
      • Covid-19: Guess what – Poll
  • Speaking
  • Store
  • About us
    • About Gamification Nation
    • Awards
    • What our followers and clients say…
    • In the media
    • Contact Us
(+44) 0845 056 9828
Is gamification right for your project?

Feminine gamification viewpoint: Inspiration

An Coppens | 10th April, 2015

share:

Feminine gamification viewpoint: Inspiration from Dame Stephanie Shirley

Under the heading of the feminine viewpoint, I often like to share role models who inspire me to keep on the journey of being an entrepreneur. Especially in the tech world, which includes gamification, female role models are essential. In fact if it wasn’t for Jane McGonigal’s book “Reality is broken” I would never have started Gamification Nation. She asked some very poignant questions which were totally relevant to me at that point and how I felt and how I still feel about our society and work in general. I have more fun now doing the things I really love and seeing transformation happen, even if at times the entrepreneurial journey can be a bit shelter skelter.

I like to inspire people to do more of what they enjoy whether that is gamification or something else for that matter and I also find it important to seek out role models that inspire me. Here is a Ted Talk from one lady pioneer, who set up an all female enterprise in the tech industry where all employees worked with pencil and paper and where telephone access was an selection essential. To top that they worked from home.

[video_player type=”embed” width=”640″ height=”360″ align=”center” margin_top=”0″ margin_bottom=”20″]PGlmcmFtZSBzcmM9Imh0dHBzOi8vZW1iZWQtc3NsLnRlZC5jb20vdGFsa3MvZGFtZV9zdGVwaGFuaWVfc2hpcmxleV93aHlfZG9fYW1iaXRpb3VzX3dvbWVuX2hhdmVfZmxhdF9oZWFkcy5odG1sIiB3aWR0aD0iNjQwIiBoZWlnaHQ9IjM2MCIgZnJhbWVib3JkZXI9IjAiIHNjcm9sbGluZz0ibm8iIHdlYmtpdEFsbG93RnVsbFNjcmVlbj0iIiBtb3phbGxvd2Z1bGxzY3JlZW49IiIgYWxsb3dGdWxsU2NyZWVuPSIiPjwvaWZyYW1lPg==[/video_player]

Who gives you inspiration in both gamification and in general?

Categories: Feminine Gamification Viewpoint, Friday Feminine Angle Tags: Dame Stephanie Shirley, female role models, Gamification, Jane McGonigal, Software industry, TED (conference), women in tech

share:

Reader Interactions

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Primary Sidebar

Book a Strategy Consultation

Strategy consultation

Book a strategy session now and find out what is possible for your company.

BOOK NOW

Buy your game deck

Buy your game deck

Build your own gamified experiences with our game deck

Buy Game Deck

Must Buy Book: Tapping into the Crowd by An Coppens

Must Buy Book: Tapping into the Crowd by An Coppens

Buy Book

Featured Post

What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

UKIE, the UK interactive entertainment association published figures today to show that the consumer game market valuation has grown to over £7 … Read More about What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

Related Posts

default featured image

Feminine gamification viewpoint: Stack Overflow and ladies

Feminine gamification viewpoint: Stack Overflow and ladies Stack Overflow,...

default featured image

Feminine Gamification Viewpoint: social sales

Feminine Gamification Viewpoint: Social sales It seems appropriate on what...

default featured image

Feminine gamification viewpoint: sites appealing to both genders

Feminine gamification viewpoint: Websites appealing to both genders...

Footer

Our UK Office

Gamification Nation Ltd,
Kemp House,
152 City Road,
London, EC1V 2NX,
UK
Companies House Registration: 08145023
VAT number:
GB304326932
Tel: (+44) 0845 056 9828
Email: [email protected]

Our EU office

Gamification Nation Europe AB,
Ronnebyvagen 22
12152 Johanneshov
Stockholm
Sweden
Organisations number: 559300-2339
VAT number:

Are you ready to start your project?

GET IN TOUCH
© Copyright 2013 – 2021 Gamification Nation. All rights reserved.
  • Anti-spam Policy
  • Cookie Policy
  • Privacy Policy
  • Linking policy
  • Terms
This site uses cookies: Find out more.