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Category: Feminine Gamification Viewpoint


Feminine gamification viewpoint: Stack Overflow and ladies

An Coppens | 30th September, 2019

Feminine gamification viewpoint: Stack Overflow and ladies Stack Overflow, the developer question and answer site, in both 2015 and 2016 developers survey showed that only 5.8% users identified as females. I would think there are probably a few more female developers in the world, than just…

Feminine Gamification Viewpoint: social sales

An Coppens | 28th September, 2019

Feminine Gamification Viewpoint: Social sales It seems appropriate on what seems to be a now global concept “Black Friday” to talk about social sales and how this is in fact 70-80% a female sport. Women have dominated shopping for some time and online shopping is…

Feminine gamification viewpoint: sites appealing to both genders

An Coppens | 27th September, 2019

Feminine gamification viewpoint: Websites appealing to both genders Last week a report was published that depicted UK government website pages for not being ‘women friendly’ enough, the contentious site in question is this on https://www.greatbusiness.gov.uk/women-in-enterprise/. The report was written by a Lorely Burt a female enterprise ambassador and pointed…

Feminine gamification viewpoint: 1.3 million minutes of research in 20 minutes

An Coppens | 27th September, 2019

Feminine gamification viewpoint: 1.3 million minutes of research in 20 minutes Marigo Raftopoulos shared with us her findings of her Doctoral thesis on gamification and game based learning in the corporate sector. Her presentation slides contains excellent hints and nuggets to pay attention to, hence…

Feminine gamification viewpoint: What is your gender identity?

An Coppens | 27th September, 2019

Feminine gamification viewpoint: What is your gender identity? In the upcoming iVersity course on gamification I share some of my thoughts on gender and gamification, but the reality is we probably behave and communicate with more than one gender influence in mind. So here is…

Feminine gamification viewpoint: Bias to prove it again

An Coppens | 24th September, 2019

Feminine gamification viewpoint: Bias 1 – to prove it again and again and again Research on women in science, technology, engineering and mathematics (STEM) has in a number of separate studies found that if given the choice even a random one, both men and women…

Feminine gamification viewpoint: measuring leadership

An Coppens | 21st September, 2019

Feminine gamification viewpoint: measuring leadership In a recent article in Harvard Business Review by Avivah Wittenberg-Cox, titled “To hold women back, keep treating them like men.” Avivah explains that all managers in organisations recognise men and women are different, yet in most organisations measurement of female…

Feminine gamification viewpoint: the gender debate

An Coppens | 20th September, 2019

Feminine gamification viewpoint: the gender debate In the aftermath of my presentation about gender difference at the Gamification world congress, I had a lot of interesting conversations. A few things came out, which I want to point out in this post. A lot of guys…

Feminine gamification viewpoint: Building confidence

An Coppens | 18th September, 2019

Feminine gamification viewpoint: Building confidence Earlier this week as part of the “Make it digital” campaign on BBC they aired a show called “Girls can code”, where 5 girls are experiencing a variety of digital options with a view of coming up with a great…

Feminine gamification viewpoint: fear motivation

An Coppens | 17th September, 2019

Feminine gamification viewpoint: fear motivation Fear is a powerful motivational driver, which expresses itself in different ways for individuals but also depending on the scenario. The most commonly known responses are fight, flight and freeze. In neuroscience the away from motivation is often accredit with…

Feminine gamification viewpoint: health checks

An Coppens | 16th September, 2019

Feminine gamification viewpoint: health checks In the European health system your age determines the types and regularity of invitations you receive for health checks, personally I think that is a great thing from the perspective that prevention is better than cure. The process however is…

Feminine gamification viewpoint: design differences

An Coppens | 15th September, 2019

Feminine gamification viewpoint: design differences A study examining the way men and women design business and christmas cards came up with some interesting findings in 2001, to date they have not been contested. The study looked at the graphic design of business card created by…

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Gamification trends for 2021

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