What gamification design solution suits you?
Confusion around the possibilities and impact of gamification are still widespread. So you are not alone in finding picking the right solution for your business and your specific scenario can be a challenge…
Select the options that describe you best and we can assist you from there…
Unsure what to do…
If you are really unsure whether your project or idea will fly with gamification, the best thing to do is to book a gamification strategy call. It is a paid for 90-minute long consultation on your specific project or application to scope out if gamification is indeed the solution that will help you most. Each strategy call is with An Coppens, our founder, who has a wealth of knowledge from projects and research in the field.
Knowledgeable and I reckon gamification may be the answer
If you already have done some research, read up on the topic or maybe even taken a course on gamification, then the first decision point is what area of business does it apply to:
- Learners (we know learners can be employees, but we have a lot of cool solutions for this so we keep them separate)
Maybe you are really sure that gamification is the answer and you just want platform selection advice or simply take the next step in the process to go ahead with your project, in the latter case we advise you to complete our solution scoping questions and we will schedule a call to get started once we receive it.
I am looking for a customer experience solution
I am looking for an employee engagement solution
I am looking for a learner experience solution
I am looking for platform selection advice
I have identified what I want and I am ready for a solution
I am looking for an application gamification solution
I just want a game
I just want a game designed
I am a DIY expert and just want tools
If you are of a Do-It-Yourself mindset, you may find useful items in this offering to fulfil what you are after. The options below are tools we have developed, use ourselves and are affiliated with or resellers for.