In reflecting on a decade of gamification, at least that is how long I have been actively following, learning and contributing to the industry, is my subjective view as an active practitioner on how I see the evolution to date of our industry. The reflections…
Category: gamification design
How hard is it to design a game or gamified process?
How hard is it to design a game or gamified process? In our work with companies, I have learned how to break down the process of making games into bite-size chunks. It brings with itself a great feeling for the end-user that they can actually…
Creative playstorming
When you are used to deliver workshops and training sessions, it is often also good to be part of other people’s. Yesterday I had the privilege to be invited to a play learn workshop to generate new ideas for a learning organisation. I always found…
Choice architecture, compulsion loop and other such great things
Behavioural psychology and behavioural economics drive a lot of thinking in the world of game design and gamification design. I regularly read up on both and look for ways they may be relevant to the work we do. Sometimes they fit and sometimes they raise…
Feedback in learning
In games we receive feedback on our performance on a consistent basis from simple power ups for a great move or words to that effect, to gaining points and moving up in levels to adaptive gameplay. In racing games, the gameplay is often at it’s…
Different worlds, different objectives same design process
When you travel your worldview tends to expand, at least in my experience that’s how I see it. The conversations you have with locals and even if you don’t travel conversations with people from different backgrounds may influence the same enrichment of your own limited…
What data do we need for gamification design?
It is very rare that we receive this question, we usually have to inform the client we want certain data, but this week the question was raised. To me, that is a sign that the buyers of gamification design services are becoming savvier about what…
The art of juggling in gamification design
As we turn in another mega-busy season, mastering the art of juggling is how we have to work to make sure the balls aren’t dropped on our gamification designs and projects for clients. I think the sheer variety of tasks at any given time makes…
Creating a feeling of achievement
Gamification is often used to add feelings of achievement into an experience. Achievement is earned over time through completion of challenges or tasks. The effort the end-user has to put in to earn their achievement will determine how strong the feeling of achievement will be….
Consistent and yet not getting the result you wanted?
Consistency is often the basis for success and results in most fields. Training regularly and consistently makes you a better athlete, doing a little practice every day will eventually lead you to master a language, to name a few examples. A lot of gamification focusses…
Ebb, flow and breathing time in gamification design
Each game has moments where all the action takes place and then there are moments where it looks as if nothing is happening and it allows for breathing space and reflection. I would say the analogy to life as a business owner is similar, sometimes…
Podcast 22: What can we learn from our environment for gamification design?
Welcome to this week’s Question of Gamification. My name is An Coppens. I am the Chief Game Changer at Gamification Nation, and this week’s question of gamification is one I have. I suppose it’s in light of all the global politics that are going on…