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Category: Gamification in learning


Can enforced gamification inhibit your learner’s motivation?

An Coppens | 14th December, 2020

Adult learning image for article on https://www.gamificationnation.com/blog

Gamification is still very often misunderstood and simply branded as the adding of some game mechanics to a learning process rather than using it to enhance and play into the learner’s motivation. When we go with the mechanical side of gamification of simply adding game…

Flow learning and gamification

An Coppens | 15th September, 2019

Flow learning is a concept originally designed by Joseph Cornell for sharing learning about nature. The stages of the flow learning process lend themselves well to gamification and great storytelling. Here are the 4 stages of flow learning and their intended outcomes: Stage 1: Awaken…

The future of gamification in learning

An Coppens | 13th September, 2019

Gamification or at least the term is being used by a lot of e-learning providers and learning management systems, to create the illusion that they have indeed created something that has game mechanics in it. In a recent experience with a technology provider, their idea…

GamiCon 2018 post event reflections

An Coppens | 10th September, 2019

If you have been following my social media, then you know I was at GamiCon 2018 in Chicago, USA, a co-located event with Online Learning Conference from Training Magazine. My good friends Monica Cornetti and Jonathan Peters from Sententia Gamification and their team made the…

Feedback in learning

An Coppens | 10th September, 2019

In games we receive feedback on our performance on a consistent basis from simple power ups for a great move or words to that effect, to gaining points and moving up in levels to adaptive gameplay. In racing games, the gameplay is often at it’s…

Facebook groups in learning

An Coppens | 28th August, 2019

As a continuous learner, I often sign up for courses on topics that interest me either from a personal development perspective or professional development perspective. I use all sorts of media to access the learning from face-to-face meetings to webinars to online learning systems. Quite…

5 physiological pre-conditions to optimise learning

An Coppens | 28th August, 2019

ideal conditions for learning on www.gamificationnation.com

Two weeks ago I mentioned research by the Aspen institute around the different needs at different ages for stimulation of our brain for learning. In the same research document, the researchers outlined, the 5 pre-conditions necessary to optimise our ability to develop our brain and…

In focus: competition in learning

An Coppens | 23rd August, 2019

The amount of times I am asked about introducing competition in learning, is quite staggering. It seems that gamification of learning is by default associated with introducing competition, especially through the shape of leaderboards with learners on them. When I get asked about introducing a…

Gamification stuff we love: McDonalds Till game

An Coppens | 17th August, 2019

McDonalds till training game For the introduction of their new till system, Mc Donalds wanted to make sure the customers wouldn’t suffer with increased waiting times, they also wanted keep mistakes to a minimum and service as high as possible. their solution was to introduce…

When does learning happen?

An Coppens | 11th August, 2019

As I was scrolling through my twitter feed (@GamificationNat if you want to connect with me there), I came across this question “when does learning happen”? The person who created the tweet, Tanmay Vora (@tnvora) also had an adjoining picture drawn out, which captured a lot…

Trends for gamification of learning 2018

An Coppens | 5th August, 2019

Gamification design toolkit from www.gamificationnation.com

As a result of my post earlier this week on gamification trends for 2018, someone asked me what my predictions were for the gamification of learning in the coming year. One of the reasons why I had made the general predictions post is because I…

Appealing to the person in learning

An Coppens | 3rd August, 2019

Learning management systems the world over, were originally designed to serve the administrators and as content repositories. The learner was typically seen as the person who had access only to view the content prepared by the learning team or subject matter experts. In marketing, personalisation…

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Gamification trends for 2021

Gamification trends for 2021   It has become somewhat of an annual tradition for me to write up what I see as the main trends for … Read More about Gamification trends for 2021

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