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Category: gamification mechanic


Gamification Mechanic Monday: Point systems

An Coppens | 29th September, 2019

Gamification Mechanic Monday: Point systems Point systems make a lot of games work and are essential in the work we do in gamification. They allow you first and foremost to give feedback to the player on how they are performing. From the game design perspective…

Gamification Mechanic Monday: Betting

An Coppens | 26th September, 2019

Gamification Mechanic Monday: Betting Betting has a whole industry and games built on the game mechanic, the most well known probably lotto and horse race betting. In a lot of games you are also asked to place a bet or call someone’s bluff like in for…

Gamification Mechanic Monday: Beginners luck

An Coppens | 23rd September, 2019

Gamification Mechanic Monday: Beginner’s luck When playing games with new players, the phrase beginner’s luck is often coined when they do well unexpectedly against more experienced players. In board games and sports this is often indeed a case of luck or unexpected discovery of a…

Gamification Mechanic Monday: Boosters

An Coppens | 20th September, 2019

Gamification Mechanic Monday: Boosters In a game you will often earn boosters, which allow you to either move quicker, have additional power or you may even skip forward. Most of the time these boosters are use to keep you motivated and encourage you to continue…

Gamification Mechanic Monday: Buddy

An Coppens | 19th September, 2019

Gamification Mechanic Monday: Buddy In a few projects I have been involved in we have recommended buddy systems, where you partner up with one other person to help each other in staying motivated. The key for this gamification mechanic to work is to have a…

Gamification Mechanic Monday: Build from scratch

An Coppens | 12th September, 2019

Gamification Mechanic Monday: Build from scratch A lot of games have been set up to have an automatic restart or opportunity to start again. It would be like you have spent a while building a Lego construction and then  you take it apart to build…

Gamification mechanic Monday: Access Items

An Coppens | 10th September, 2019

Access items  Access items unlock next levels for a client or employee, they can be random or planned, based on certain conditions that need to be met. When I look at course design, asking a learner to complete a quiz in order to gain access…

Gamification Mechanic Monday: appointment dynamics

An Coppens | 8th September, 2019

Gamification mechanic Monday: Appointment dynamics In multi player online games having to come together at a set time to go and attack a rival tribe is an example of the appointment game dynamic. Usually you rely on everyone to show to have the best potential…

Gamification Mechanic Monday: Badges

An Coppens | 7th September, 2019

Badges as a gamification mechanic Badges are a well known game mechanic often applied to make a system or process gamified. In fact if you have ever taken part in scouts groups or girl guides, they have had badges for years to motivate achievement and…

Gamification Mechanic Monday: advanced gameplay

An Coppens | 5th September, 2019

Gamification Mechanic Monday: advanced gameplay When designing gamification solutions, we tend to spend a lot of time designing the journey of attracting people in and then engaging them and making them experience fun and joy along the way. What I have found hard in most…

Gamification Mechanic Monday: 1st person

An Coppens | 3rd September, 2019

When it comes to gamification for learning, one of my main recommendations is always to allow for first person learning experience. This typically means that the learner receives questions, scenarios and challenges to complete with feedback on their performance. Traditionally most learning material is click…

Gamification Mechanic Monday: Aura effect

An Coppens | 30th August, 2019

Gamification Mechanic Monday: Aura effect A game technique where the action of one player, has a rub off positive effect on another player by virtue of being around this player or in it’s energy field. This can generate additional points, boosters in terms of skills…

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