I wanted to bring the feminine voice to the world of gamification when it was largely dominated by men in 2012. One of my reasons was that a lot of the designs I saw early on were very competitive and didn’t appeal to me. I…
Category: Inclusive by design
Gamification for diversity and inclusion
In the upcoming Gamification Europe conference and awards, I asked to include a category of awards to stimulate projects for the greater good of our industry and to encourage more representation of people of all ages, ability, races, gender etc. For me, this has been the…
Inclusion by ability
How able are you? Able can refer to your level of intelligence, physical ability, ability to adapt and learn, ability to comprehend, etc. So to design for inclusion by ability has to be defined what it means in any given context. We also want to…
Inclusive by design
When I started out in gamification, I wanted to make my designs inclusive by design. One of the main drivers behind this was that what I had seen up until then didn’t quite motivate me as a woman when gamification presented in a hyper-competitive manner….