Balancing your gamification design is one of the hardest things to do in my view. Somehow this misconception exists that just adding a few game mechanics will work like sprinkling magic game or engagement dust. You want to make it challenging enough to keep people…
Tag: balance
Simple and balanced, may make for a dry outcome
As we are working on some game designs, the conversation around keeping the game simple and at the same time balanced is a hard one to get right. The game geeks want to add as many features as possible to keep it interesting and the…