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Tag: Feminine Gamification Viewpoint


Feminine gamification viewpoint: Stack Overflow and ladies

An Coppens | 30th September, 2019

Feminine gamification viewpoint: Stack Overflow and ladies Stack Overflow, the developer question and answer site, in both 2015 and 2016 developers survey showed that only 5.8% users identified as females. I would think there are probably a few more female developers in the world, than just…

Feminine Gamification Viewpoint: social sales

An Coppens | 28th September, 2019

Feminine Gamification Viewpoint: Social sales It seems appropriate on what seems to be a now global concept “Black Friday” to talk about social sales and how this is in fact 70-80% a female sport. Women have dominated shopping for some time and online shopping is…

Feminine gamification viewpoint: 1.3 million minutes of research in 20 minutes

An Coppens | 27th September, 2019

Feminine gamification viewpoint: 1.3 million minutes of research in 20 minutes Marigo Raftopoulos shared with us her findings of her Doctoral thesis on gamification and game based learning in the corporate sector. Her presentation slides contains excellent hints and nuggets to pay attention to, hence…

Feminine gamification viewpoint: He for She

An Coppens | 26th September, 2019

Feminine Gamification Viewpoint: He for She This week Emma Watson gave a speech at the UN for the launch of the UN campaign ‘He for She’ to encourage equality for both men and women. She points out some amazing facts which whilst travelling and working…

Feminine gamification viewpoint: measuring leadership

An Coppens | 21st September, 2019

Feminine gamification viewpoint: measuring leadership In a recent article in Harvard Business Review by Avivah Wittenberg-Cox, titled “To hold women back, keep treating them like men.” Avivah explains that all managers in organisations recognise men and women are different, yet in most organisations measurement of female…

Feminine gamification viewpoint: the gender debate

An Coppens | 20th September, 2019

Feminine gamification viewpoint: the gender debate In the aftermath of my presentation about gender difference at the Gamification world congress, I had a lot of interesting conversations. A few things came out, which I want to point out in this post. A lot of guys…

Feminine gamification viewpoint: Building confidence

An Coppens | 18th September, 2019

Feminine gamification viewpoint: Building confidence Earlier this week as part of the “Make it digital” campaign on BBC they aired a show called “Girls can code”, where 5 girls are experiencing a variety of digital options with a view of coming up with a great…

Feminine gamification viewpoint: fear motivation

An Coppens | 17th September, 2019

Feminine gamification viewpoint: fear motivation Fear is a powerful motivational driver, which expresses itself in different ways for individuals but also depending on the scenario. The most commonly known responses are fight, flight and freeze. In neuroscience the away from motivation is often accredit with…

Feminine gamification viewpoint: health checks

An Coppens | 16th September, 2019

Feminine gamification viewpoint: health checks In the European health system your age determines the types and regularity of invitations you receive for health checks, personally I think that is a great thing from the perspective that prevention is better than cure. The process however is…

Feminine gamification viewpoint: design differences

An Coppens | 15th September, 2019

Feminine gamification viewpoint: design differences A study examining the way men and women design business and christmas cards came up with some interesting findings in 2001, to date they have not been contested. The study looked at the graphic design of business card created by…

Feminine gamification viewpoint: Glass ceiling game

An Coppens | 15th September, 2019

Feminine gamification viewpoint: Glass ceiling game Over the past week, I came across this rather nasty and flippant analogy of how the glass ceiling is playing out but by putting it into a game for young girls. I have to say that quoting statistics and…

Game design thinking from Amy Jo Kim

An Coppens | 15th September, 2019

Feminine gamification viewpoint: Game design thinking with Amy Jo Kim In our feminine gamification viewpoint theme, I share sometimes my won thoughts and often research as well as inspirational female role models. One lady who I would recommend looking into is Amy Jo Kim, she…

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What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

UKIE, the UK interactive entertainment association published figures today to show that the consumer game market valuation has grown to over £7 … Read More about What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

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