• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
Gamification Nation logo

Gamification Nation

Gamification and game design for business results

  • Home
  • Blog
  • Podcast
  • Solutions
    • Gamification strategy and design
    • Serious games design & development
    • Tools
    • FREE RESOURCES for COVID-19 – Serious Fun
      • A Planet called Hope
      • Covid-19: Guess what – Poll
  • Speaking
  • Store
  • About us
    • About Gamification Nation
    • Awards
    • What our followers and clients say…
    • In the media
    • Contact Us
(+44) 0845 056 9828
Is gamification right for your project?

Tag: Game mechanics


In focus: hero’s journey

An Coppens | 30th September, 2019

In business gamification,  adding game psychology and game mechanics to a work related process, typically and also advisably takes a bit of narrative. Especially for learning, the hero’s journey is often chosen as a a way of telling a story where your end-user can be the hero, whether they are…

Gamification Mechanic Monday: Boosters

An Coppens | 20th September, 2019

Gamification Mechanic Monday: Boosters In a game you will often earn boosters, which allow you to either move quicker, have additional power or you may even skip forward. Most of the time these boosters are use to keep you motivated and encourage you to continue…

Gamification mechanic Monday: Access Items

An Coppens | 10th September, 2019

Access items  Access items unlock next levels for a client or employee, they can be random or planned, based on certain conditions that need to be met. When I look at course design, asking a learner to complete a quiz in order to gain access…

Gamification Mechanic Monday: Badges

An Coppens | 7th September, 2019

Badges as a gamification mechanic Badges are a well known game mechanic often applied to make a system or process gamified. In fact if you have ever taken part in scouts groups or girl guides, they have had badges for years to motivate achievement and…

Gamification Mechanic Monday: advanced gameplay

An Coppens | 5th September, 2019

Gamification Mechanic Monday: advanced gameplay When designing gamification solutions, we tend to spend a lot of time designing the journey of attracting people in and then engaging them and making them experience fun and joy along the way. What I have found hard in most…

Gamification Mechanic Monday: Avatars

An Coppens | 30th August, 2019

Gamification Mechanic Monday: Avatars Avatars can be powerful gamification mechanics for engagement, you can use them as a story teller, a brand ambassador representing your company and brand, like we do with the cartoon image GamificationNat, who also happens to be my helper on the…

Gamification Mechanic Monday: Absolute Rankings

An Coppens | 26th August, 2019

Gamification Mechanic Monday: Absolute Rankings The top performers in any field will enjoy being listed in rankings when rankings are a clear reflection of performance such as in a sales environment or sports. For top performers this tends to be a motivator when on the…

The Feminine Gamification Viewpoint: Innovation is best in mixed teams

An Coppens | 11th August, 2019

The Friday Feminine Angle: Innovation works better in mixed teams When looking to design a gamification solution and work together to have the best potential enterprise fitting innovation, having mixed teams work best according to London Business School. In a study in 2007 London Business…

Gamification Mechanic Monday: Random rewards

An Coppens | 9th June, 2019

Gamification Mechanic Monday: Random rewards If you have ever tried to surprise a friend, family member or person you love with a surprise bunch of flowers or a a gift, then you already fully understand the concept of random rewards. Now, the question is when…

Gamification Mechanic Monday: Dashboard

An Coppens | 15th March, 2019

Gamification Mechanic Monday: Dashboard In every game you will find a dashboard, which tracks your activities and progress. In business it is rare to see how we are doing and what the options are. Our progression on a career path is not usually tracked by…

Gamification stuff we love: Growth Engineering

An Coppens | 7th May, 2018

Gamification stuff we love: Growth Engineering Yesterday I attended the Gamifiers Meetup group hosted in the lovely IBM client centre. We learned from case studies from fellow industry experts, I saw an update on player types from Andrzej Marczweski, which made me look forward to his…

What game mechanic to use when?

An Coppens | 5th July, 2017

At a recent networking event, when people found out I worked on gamification, I kept getting the question on what were the best game mechanics for which scenario. It was great to hear a lot of the people there, had heard of gamification and wanted…

  • Go to page 1
  • Go to page 2
  • Go to page 3
  • Interim pages omitted …
  • Go to page 5
  • Next

Primary Sidebar

Book a Strategy Consultation

Strategy consultation

Book a strategy session now and find out what is possible for your company.

BOOK NOW

Buy your game deck

Buy your game deck

Build your own gamified experiences with our game deck

Buy Game Deck

Must Buy Book: Tapping into the Crowd by An Coppens

Must Buy Book: Tapping into the Crowd by An Coppens

Buy Book

Featured Post

What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

UKIE, the UK interactive entertainment association published figures today to show that the consumer game market valuation has grown to over £7 … Read More about What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

Footer

Our UK Office

Gamification Nation Ltd,
Kemp House,
152 City Road,
London, EC1V 2NX,
UK
Companies House Registration: 08145023
VAT number:
GB304326932
Tel: (+44) 0845 056 9828
Email: [email protected]

Our EU office

Gamification Nation Europe AB,
Ronnebyvagen 22
12152 Johanneshov
Stockholm
Sweden
Organisations number: 559300-2339
VAT number:

Are you ready to start your project?

GET IN TOUCH
© Copyright 2013 – 2021 Gamification Nation. All rights reserved.
  • Anti-spam Policy
  • Cookie Policy
  • Privacy Policy
  • Linking policy
  • Terms
This site uses cookies: Find out more.