In business gamification, adding game psychology and game mechanics to a work related process, typically and also advisably takes a bit of narrative. Especially for learning, the hero’s journey is often chosen as a a way of telling a story where your end-user can be the hero, whether they are…
Tag: Game mechanics
Gamification Mechanic Monday: Boosters
Gamification Mechanic Monday: Boosters In a game you will often earn boosters, which allow you to either move quicker, have additional power or you may even skip forward. Most of the time these boosters are use to keep you motivated and encourage you to continue…
Gamification mechanic Monday: Access Items
Access items Access items unlock next levels for a client or employee, they can be random or planned, based on certain conditions that need to be met. When I look at course design, asking a learner to complete a quiz in order to gain access…
Gamification Mechanic Monday: Badges
Badges as a gamification mechanic Badges are a well known game mechanic often applied to make a system or process gamified. In fact if you have ever taken part in scouts groups or girl guides, they have had badges for years to motivate achievement and…
Gamification Mechanic Monday: advanced gameplay
Gamification Mechanic Monday: advanced gameplay When designing gamification solutions, we tend to spend a lot of time designing the journey of attracting people in and then engaging them and making them experience fun and joy along the way. What I have found hard in most…
Gamification Mechanic Monday: Avatars
Gamification Mechanic Monday: Avatars Avatars can be powerful gamification mechanics for engagement, you can use them as a story teller, a brand ambassador representing your company and brand, like we do with the cartoon image GamificationNat, who also happens to be my helper on the…
Gamification Mechanic Monday: Absolute Rankings
Gamification Mechanic Monday: Absolute Rankings The top performers in any field will enjoy being listed in rankings when rankings are a clear reflection of performance such as in a sales environment or sports. For top performers this tends to be a motivator when on the…
The Feminine Gamification Viewpoint: Innovation is best in mixed teams
The Friday Feminine Angle: Innovation works better in mixed teams When looking to design a gamification solution and work together to have the best potential enterprise fitting innovation, having mixed teams work best according to London Business School. In a study in 2007 London Business…
Gamification Mechanic Monday: Random rewards
Gamification Mechanic Monday: Random rewards If you have ever tried to surprise a friend, family member or person you love with a surprise bunch of flowers or a a gift, then you already fully understand the concept of random rewards. Now, the question is when…
Gamification Mechanic Monday: Dashboard
Gamification Mechanic Monday: Dashboard In every game you will find a dashboard, which tracks your activities and progress. In business it is rare to see how we are doing and what the options are. Our progression on a career path is not usually tracked by…
Gamification stuff we love: Growth Engineering
Gamification stuff we love: Growth Engineering Yesterday I attended the Gamifiers Meetup group hosted in the lovely IBM client centre. We learned from case studies from fellow industry experts, I saw an update on player types from Andrzej Marczweski, which made me look forward to his…
What game mechanic to use when?
At a recent networking event, when people found out I worked on gamification, I kept getting the question on what were the best game mechanics for which scenario. It was great to hear a lot of the people there, had heard of gamification and wanted…