Feminine gamification viewpoint: Stack Overflow and ladies Stack Overflow, the developer question and answer site, in both 2015 and 2016 developers survey showed that only 5.8% users identified as females. I would think there are probably a few more female developers in the world, than just…
Tag: gender inclusion
Feminine gamification viewpoint: test your bias
In feminine gamification viewpoint I often write about gender differences and the subject of bias has come up a few times. Two weeks ago Advertising Week in New York launched a campaign to challenge us to be more accepting of diversity. Diversity in all its…
Feminine gamification viewpoint: design with women in mind
Feminine gamification viewpoint: design with women in mind A study published this month in the American Journal of Medicine explained how health technology and apps most frequently overlooked design to include female needs and often completely ignored feminine anatomy and health. Researchers looked at four widely-used…
Feminine gamification viewpoint: language bias
Feminine gamification viewpoint: language bias Artificial intelligence driven by machine learning has come up with some interesting challenges. Because of it’s adaptive nature responding to how we deal with it, it can come out different than the way it was designed for. The Microsoft chatbot Tay…
Feminine gamification viewpoint: token inclusion
Feminine gamification viewpoint: token inclusion With a drive by a lot of organisations to be seen to be gender equal or at least open to both genders taking part at all levels, we see the token women appearing on the board of directors. Often in…