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Tag: inclusive design


Feminine gamification viewpoint: Stack Overflow and ladies

An Coppens | 30th September, 2019

Feminine gamification viewpoint: Stack Overflow and ladies Stack Overflow, the developer question and answer site, in both 2015 and 2016 developers survey showed that only 5.8% users identified as females. I would think there are probably a few more female developers in the world, than just…

Feminine gamification viewpoint: test your bias

An Coppens | 7th September, 2019

In feminine gamification viewpoint I often write about gender differences and the subject of bias has come up a few times. Two weeks ago Advertising Week in New York launched a campaign to challenge us to be more accepting of diversity. Diversity in all its…

Inclusive design 101

An Coppens | 26th July, 2019

incision by design 101 article on www.gamificationnation.com

I wanted to bring the feminine voice to the world of gamification when it was largely dominated by men in 2012. One of my reasons was that a lot of the designs I saw early on were very competitive and didn’t appeal to me. I…

Feminine gamification viewpoint: start small

An Coppens | 25th November, 2016

In the past week I travelled a lot to give talks, attend a workshop and have meetings. You would think that this is rather normal for a business owner running their business. As a female the questions I receive are quite interesting, here are a…

Feminine gamification viewpoint: call for research data

An Coppens | 11th November, 2016

If you have a gamified application, platform or tools, where you collect gender and age data, I would like to reach out to you and ask if you would be willing to share how gender and age groups interact on your platform. Basically the types…

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What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

UKIE, the UK interactive entertainment association published figures today to show that the consumer game market valuation has grown to over £7 … Read More about What is the impact for corporate sector initiatives when the games market valuation numbers soar to record heights?

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