Feminine gamification viewpoint: Stack Overflow and ladies Stack Overflow, the developer question and answer site, in both 2015 and 2016 developers survey showed that only 5.8% users identified as females. I would think there are probably a few more female developers in the world, than just…
Tag: inclusive design
Feminine gamification viewpoint: test your bias
In feminine gamification viewpoint I often write about gender differences and the subject of bias has come up a few times. Two weeks ago Advertising Week in New York launched a campaign to challenge us to be more accepting of diversity. Diversity in all its…
Inclusive design 101
I wanted to bring the feminine voice to the world of gamification when it was largely dominated by men in 2012. One of my reasons was that a lot of the designs I saw early on were very competitive and didn’t appeal to me. I…
Feminine gamification viewpoint: start small
In the past week I travelled a lot to give talks, attend a workshop and have meetings. You would think that this is rather normal for a business owner running their business. As a female the questions I receive are quite interesting, here are a…
Feminine gamification viewpoint: call for research data
If you have a gamified application, platform or tools, where you collect gender and age data, I would like to reach out to you and ask if you would be willing to share how gender and age groups interact on your platform. Basically the types…