Gamification Mechanic Monday: qualifiers With the IAAF world championships on television one game dynamic which is key for all the athletes is qualifying for the world championship out of their country first of all, then for the popular events also from the heats into the…
Tag: lose conditions
Gamification stuff we love: Chain of good
Gamification stuff we love: Chain of good The drinks company Innocent, who produce smoothies and juices launched a campaign at the beginning of this year to help cause a “chain of good“. It is appealing with epic meaning to make a healthier choice, not just…
Gamification Mechanic Monday: option to quit
Gamification Mechanic Monday: option to quit At the weekend I was playing a game of Candy Crush Soda and I knew part of the way through that I wouldn’t make it. At that point I wondered if there was a quit button, in order to…
Gamification Mechanic Monday: Visual feedback
Gamification Mechanic Monday: Visual feedback In all computer or video games, feedback comes in a variety of forms such as sounds, dashboards and often win or lose imaging. In work we rarely receive this kind of feedback no matter how much we are progressing. The…