In the games industry sound has been an important component to create an atmosphere and to evoke emotions at different points. Not dissimilar really to big movies where the sound really creates the added dimension. When we look at especially workplace gamification however, any sound is…
Tag: workplace gamification
Don’t let age be a deterrent to gamification
For some time I have been saying that from our evidence, we find that older age groups in the workplace tend to respond better to gamification than for example Millenials, who are often the main reason why companies buy gamification. Research by TalentLMS around the…