Tapping into intrinsic motivators with a card game

Since last year, I have been advising Canadian start-up You-EQ on gamification design for their platform. The team behind the project brings together a very holistic viewpoint on how we achieve performance with expertise coming from top-sports, nutrition, mindset, HR, Finance, training, coaching and game design. To raise funds for further development, the team has developed an online personality test and a set of cards to help you understand your true motivations.

The card decks can be useful to have deeper and more meaningful communication both at work and at home. They give insights into your motivational drivers and how they impact you in life and work. Take the online profile to have an idea how it may work for you. Have a look at the video and when you can add some funds into the mix. Card decks are personalised based on the profile you come out with.

Playing the Game

Inside each customized deck, you will find:

  • 24 Statement cards. These dark-colored cards are the same across all decks. Each card has a phrase on it, such as, “I feel frustrated if,” and, “In the past, I have struggled with…” These phrases serve as the beginning of each player’s story.
  • 46 Mode cards. These white cards are unique to each deck. Based on your free personality assessment, you are given 2 modes, or personality quirks. Examples include, “Maintain relationships regardless of time or distance,” and, “Harder on myself than anybody else can be.” These modes influence how each player completes their story.
  • 1 Summary card. This card is unique to each deck and provides a summary of the unique classification you have received from our free personality assessment.
  • 1 Instruction card. This card gives a brief outline of gameplay.

The game is designed for 2-4 players (there is a version you can play to train yourself but having others join in is way more fun and effective). Players take turns sharing stories based on the Statement and Mode cards chosen. After each player has shared three separate stories, players take turns summarizing their stories. Then, all players take turns acknowledging one story from each player.

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